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Grey Area » Ville http://greyarealabs.com Sun, 19 Dec 2010 22:54:21 +0000 en hourly 1 http://wordpress.org/?v=3.0.4 We Are Hiring! http://greyarealabs.com/2010/11/we-are-hiring/ http://greyarealabs.com/2010/11/we-are-hiring/#comments Tue, 16 Nov 2010 14:26:54 +0000 Ville http://greyarealabs.com/?p=154 We are looking to hire hackers and a few community managers to join our team. More specifically we are looking for an experienced iPhone game programmer, an Erlang server side engineer and an experienced System Administrator along with community managers for Finland and for the US. To apply and see more here.

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Double Hoaah! #1 Top Grossing App and #1 Free App on the Finnish App Store http://greyarealabs.com/2010/11/double-hoaah-1-top-grossing-app-and-1-free-app-in-the-finnish-app-store/ http://greyarealabs.com/2010/11/double-hoaah-1-top-grossing-app-and-1-free-app-in-the-finnish-app-store/#comments Thu, 11 Nov 2010 22:45:40 +0000 Ville http://greyarealabs.com/?p=148 Shadow Cities has been out a total of two days and  it has already hit #1 Top Grossing App and #1 Free App in the Finnish App Store. We are especially happy to see the Shadow Cities community growing and claiming the game of its own. Let us know what you think and we’ll do our best to get you more of that.

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Hooah! Shadow Cities is available on the Finnish App Store http://greyarealabs.com/2010/11/shadow-cities-is-available-on-the-finnish-app-store/ http://greyarealabs.com/2010/11/shadow-cities-is-available-on-the-finnish-app-store/#comments Wed, 10 Nov 2010 16:47:34 +0000 Ville http://greyarealabs.com/beta/?p=144 We are a one happy and proud team when we can say that after a long few months Shadow Cities is now available on the Finnish App Store. Not only that, when we let the beast out yesterday it shot straight to #1 top grossing app in the Finnish App Store. If you don’t reside in Finland, worry not. We’ll open the game for the rest of the world in a few weeks. Hang in there.

But if you are in Finland, go get yours now (here!) and let us know what you think. See you around city!

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The difference between a neighborhood and a venue http://greyarealabs.com/2010/11/the-difference-between/ http://greyarealabs.com/2010/11/the-difference-between/#comments Tue, 09 Nov 2010 14:42:11 +0000 Ville http://localhost:8888/?p=1 During the first Alpha test round that I played in Helsinki sometime late July 2010 I first experienced how a location aware game that is build on a whole city neighborhoods results in very different experience than a game build on specific venues.

It was around 8pm in the evening when I got a text message from Tina: “If you want to save our cause, greens are assaulting the center! We need a trap there, stat!”. I immediately logged in to Shadow Cities to see if I could jump to the center through a Beacon. It seemed like this was not an option. There was no Beacons close enough the center that I could come in rescue and stop whatever the orange team was planning. What made the issue more urgent was that since it was the last day of the game and whoever had more Energy harvested at the end of the day won the whole Round.

I closed the application and sat there for a few seconds and then grabbed my bike and texted Tina back while rushing out with my bike:“Where should i resurface and attack? Am on my bike. You are my eyes. Guide and we’ll surprise attack”. Tina told me the most intense battle was fought at the east end of Esplanadi. I rode there and stopped my bike in front of restaurant Vespa on Eteläesplanadi. Just before I logged-in to surface right in the middle of the battle. I called Mikko to agree on a quick strategy. Mikko was coding at his home in Töölö and didn’t know that the Orange team had attacked the center. We agreed that I should above all else plant a Beacon there so he and others could jump to the center as I would surely get slaughtered quickly after I surface and ran out of Mana. This way we would have a channel to the center. This is exactly what happened, but Ursus had planted so many traps that I didn’t get the chance to plant our Beacon on the first try before I was out of Mana again. It started to rain slowly and I knew I could not leave the Esplanadia area before I had secured a Beacon for our team there, so I figured I might as well go to Vespa and get a beer while waiting for my Mana to build up. There I sat sipping my beer and eagerly staring at my phone in the corner table. After some intense 20 minutes I finally got the Beacon planted and quite successfully also fought back pushing the Greens back with the help of Mikko and Tina. I believe this was a crucial battle that defined the outcome of the round. We won and I could have not been happier. The next day retold the story several times, laughed, went to possible different scenarios and couldn’t help but wonder where Ursus, the orange team player that hold Esplanadi, had been hiding. Our guess was that he must have been dining in one of the restaurants in the area.

It’s safe to say that this experience was very different from what I would have had with Foursquare, Gowalla or MyTown. The afore mentioned games focus on a single venue at a time, which does not use the full potential context of the city with which the players know and can navigate to various degrees. By focusing on an area instead of a specific venue the city as a whole comes to life when you can strategize and plan your play based on where you live, how fast you can make your way to other neighborhoods, where your allies live, work or commute around on a normal day. The normal daily behavior and commute is a great platform for game play, but soon it starts to take cues from the locations and the emerging relationships around these locations. That’s also when it starts to get interesting.

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